o7 RIP Enod the Hammerdorf Recruit. I was sieged by goblins, but had a squad of mace and axe lords ready. No problem I think…
Then the goblins appear INSIDE my fort from a diagonal on the surface I made with some haphazard farming attempts.
The Gem Crafter falls first, unlucky enough to be brewing in the wrong place and Enod, our new Elite Recruit appears on the scene.
Dodging literally 8 bolts and arrows, Enod dives forward and smashes some goblin heads in a frantic melee. Tragically, by the time the Mace Lords arrive to the fight, she’s taken an arrow to THE KNEE, then a bolt in the THROAT. After choking out a battlecry, she charged the goblin who’s wounded her, tackles them, and knocks them unconscious with her hands.
Surrounded by elite dwarves, she stands up and retreats to tend to her wounds. Promptly, and without hesitation she RIPS the bolt out of her throat, severing a major artery, and falls over, dead. FUN!
Every dungeoneer worth their salt started their delving career in a city’s sewers… and every dungeoneer who made a penny’s got a tale to tell for it too!
A Cranky Old Adventurer
At some time during the quarantine, I got a burst of inspiration and this is the result of a few weekends of furious work. Then, like many things, I hit a roadblock, and my drive just kinda peters off and the save file sat on my desktop for a few months.
The rough idea is it’s an 18 card deck that would come in a foil booster pack.
12 Encounter Cards / Room Cards
5 Monster Cards – including a Boss Card
A Reference Card with some rules.
As you can see, I got pretty far! I have the card design which I’m proud of, and while I still have a lot of card text to write, and artwork to polish, it looks like a real thing.
I wanted to share this because I wanted it to feel real. It’s been sitting on my desktop for months, trapped in my imagination.
I hope this half-finished project is of use, DM’s and players feel free to use these ideas in your campaigns!
I’ve still got a lot of work to do before this is finished, but I’ve done a lot of work already. Sometimes projects take time because you get distracted and have to come back weeks or months later. That’s part of the process. I’m trying to be grateful to have this project to work on, as opposed to frustrated I’ve abandoned another project.
My first experience with Blender was in 2006. I downloaded it at 16, staring at the cool ponytailed mascot with the logo as it’s head, and confused at the basic idea of interacting with 3d objects.
Fast forward a few years, and I picked it back up at 2.79, right before the new 2.8 launch and EEVEE. I got lucky and had great timing!
The following images and gifs are the saved files from my first year of picking 3D art and blender back up.